Altered Movement

Status Effects (buffs, debuffs, conditions)

Wounding

Damage Mitigation (armor, shields, evasion, stealth, incorporeal forms)

Rest/Recovery

Turn Order

Skill Usage / Skill Mini-Games / Group Skill Challenges

Battlefield Tactics (cover, concealment, terrain, weather)

Consumable Tracking (ammo, money, potions, durability, survival elements)

Equipment Systems (gear, crafting, or even base-building)

Special Abilities (powers, feats, spells, psionics, teamwork actions)

Item Crafting / Enchanting / Base Building

  • 01 Crafting

  • 01 Rune

  • Investigation Systems (dedicated mechanics for mystery or discovery play)

  • Social Dynamics (factions, relationships, reputation)

  • Random Generators (encounters, NPCs, hooks, tables)

  • Anything else that might apply to your game.