- Spell Level: 2
- Tradition: DivineTradition
- Casting Time: 3 actions
- Components: emotion
- Casting Requirements: Verbal Somatic Material
- Duration: varies (maximum of 1 minute)
You channel your divinities power to control the fate of your target. The target must make a wisdom saving throw.
Failure: The target takes 1d6 psychic damage as they resist your deities influence Critical Failure: As failure and the target is Stunned. While stunned in this way, the action they lose is instead controlled by your deity. At the end of their turn, roll 1d6 on the table bellow. The result is what their third action is used for.
1-3. They move in a random direction 4-5. They attack a random target within melee range. If no valid target exists, they take 1d6 psychic damage. 6 They are Stunned on their next turn.
Empower: the damage increases by 1d6