You force a creature to atone for their sins and transgressions. The target must make a wisdom saving throw.

Failure: the target takes 2d6 psychic damage and the next Hostile Action against you or your allies until the start of your next turn is Hindered. Critical Failure: Double damage, and they cannot use any Hostile Actions for the duration against you or your allies as they are overwhelmed by their past guilt.

Empower: the damage increases by 1d6