- Spell Level: 2
- Tradition: DivineTradition PrimalTradition
- Casting Time: 3 actions
- Components: Summon
- Casting Requirements: Verbal Somatic Material
- Duration: Concentration 1 minute
Spirits cross over from the firmament to your aid. Designate an area or target you can see. Divine spirits appear in those locations. They are incorporeal, medium-sized, and have no movement. If a target enters the spirits range. they must attempt a Dexterity save. Creatures immune to radiant damage are unaffected.
Critical Success: The creature is unaffected. Success: The creature gains weakness to radiant damage equal to half your character level (rounded down) until the end of its next turn. Failure: as success but the target takes 1d4 persistent radiant damage. Critical Failure: As failure, but the weakness is equal to your level.
Empower (2): the radiant weakness increases by +3