You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Constitution save. The number of actions you spend when Casting this Spell determines the type of healing.

1 action - The healing is Lesser Healing 2 action - The healing is Greater Healing and 1 target receives an additional 6 healing.

Empower: increase the healing by 1d8

revision1 Vitality Level1Spell DivineSpell