- Spell Level: 1
- Tradition: DivineTradition
- Casting Time: 1-2 actions
- Components: Vitality
- Casting Requirements: Verbal Somatic
- Duration: Instantaneous
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Constitution save. The number of actions you spend when Casting this Spell determines the type of healing.
1 action - The healing is Lesser Healing 2 action - The healing is Greater Healing and 1 target receives an additional 6 healing.
Empower: increase the healing by 1d8