You push into the target’s mind and daze it with a mental jolt. The target must succeed a Basic Wisdom saving throw or take 1d6 mental damage.

Critical Failure: The target takes Critical Damage and is Stunned. Critical Success: The target takes no damage and you are Stunned until the end of your next turn.

Empower: increase the damage by 1d6

At Higher Levels: This spell is automatically empowered by 1 level when you reach 5th level and once more at 9th level.