You summon a divine guardian to provide healing to your allies. The renewing guardian is a divine being that is a medium size incorporeal creature that has no Hit Points or movement. When you cast this spell, choose a source to apply to the spell as normal. If the source targets a creature, Instead of source being cast with the spell, it is instead imbued with the guardian. An ally can use an interact action on the guardian to be healed 2d10 Greater Healing and gain the benefits of the applied source. Once they use this effect, they are immune to the spell for 24 hours. If the source does not target a creature, the source is not imbued with the guardian and the spell is cast as normal.

If an enemy attempts to willingly interact with the guardian they must make a wisdom saving throw. On a failure, they take 2d10 radiant damage.

The spell expires when 3 creatures are healed by it or its duration ends, whichever happens first.

At Higher Levels: The healing and damage increase by 1d10.