• Tradition: DivineTradition PrimalTradition
  • Casting Time: 3 actions
  • Range: touch Targets: any creatures in the area Area: 20 foot burst
  • Components:
  • Casting Requirements:
  • Duration: 1 minute Stability: Unstable

Divine spirits swarm around you in a 20 foot area. The spirits remains in this area for the duration. When you cats this spell designate up to 5 creatures to be unaffected by it. When a creature that isn’t immune to spirit damage begins its turn within the area, it must attempt a dexterity save.

Critical Success: The creature is unaffected. Success: The creature gains weakness to radiant damage equal to half your character level until the end of its next turn. Failure: as success but the target takes 1d4 persistent radiant damage. Critical Failure: As failure, but the weakness is equal to your level.