• Tradition: DivineTradition
  • Casting Time: 3 actions
  • Range: 30 feet Targets: 1 creature
  • Components:
  • Casting Requirements:
  • Duration: varies (maximum of 1 minute) Stability:

You channel tour divinities power to control the fate of your target. The target must make a wisdom saving throw.

Failure: The target takes 2d4 psychic damage as they resent your deities influence Critical Failure: As failure and the target is Stunned. While stunned in this way, the action they lose is instead controlled by your deity. At the end of their turn, roll 1d6 on the table bellow. The result is what their third action is used for.

1-3. They move in a random direction 4-5. They attack a random target within melee range. If no valid target exists, they take 1d6 psychic damage. 6 They are Stunned on their next turn.

At Higher Levels: (5th) increase the damage on failure by 2d4 and gain a +1 bonus to the critical failure table. (9th) Increase the damage by 2d4 and gain a +2 bonus to the critical failure table.