- Tradition: DivineTradition
- Casting Time: 1-3 actions
- Range: varies Targets: 1 willing living creature or 1 undead creature
- Components: Vitality Necromancy
- Casting Requirements: Verbal Somatic
- Duration: Instantaneous Stability: Stable
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Constitution save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 action - The spell has a range of touch and the healing is Lesser Healing .
2 actions - The spell has a range of 30 feet. If you’re healing a living creature, increase the Hit Points restored by 8 and the healing is Greater Healing.
3 actions As the 2 action variant. You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
At Higher Levels: The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.