You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target. Make a ranged spell attack against the target. On a hit, the targets takes 3d4 piercing damage. All of the needles impart any special properties of the metal that forms them; for instance, cold iron needles deal additional damage to creatures with weakness to cold iron.

Critical Success: The target takes double damage and 1 persistent bleed damage Critical Failure: The target is unaffected. You rush the needless shape, pricking your own hands in the process. You take 1 persistent bleed damage.

At Higher Levels: You send one additional needle, increasing the regular damage by 1d4 and increasing the persistent bleed damage on a critical hit and critical failure by 1 when you reach 5th level (4d4 and 2), 11th level (5d4 and 3), and 17th level (6d4 and 4).