You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. If the target is within your melee reach, you can choose to make a melee spell attack instead, which increases the spell’s damage dice to a d12. A flammable object hit by this spell ignites if it isn’t being worn or carried.

Critical Success: The target takes Critical Damage and takes 1d4 persistent fire damage Critical Failure: The caster takes 1d4 fire damage.

At Higher Levels: This spell’s damage increases by 1d10 and the persistent fire damage on a critical hit increases by 1d4when you reach 5th level (2d10 and 2d4), 11th level (3d10 and 3d4), and 17th level (4d10 and 4d4).