- Tradition: ArcaneTradition DivineTradition OccultTradition
- Casting Time: 2 actions
- Range: 60 feet Targets: 1 creature
- Components: Mental Unkown
- Casting Requirements: Verbal Somatic
- Duration: 1 round Stability: Volatile
You push into the target’s mind and daze it with a mental jolt. The target must succeed a Basic Wisdom saving throw or take 1d6 mental damage.
Critical Failure: The target takes Critical Damage and is Stunned. Critical Success: The target takes no damage and you are Stunned until the end of your next turn.
At Higher Levels: This spell’s damage increases by 1d6. when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).