what chacteruistics of feats can facets modify?

Needs to be universal so most if not all facets can modify them

Example of Old Feats

Steady Hands

your deity guides your hands even while performing non-magical healing. You now heal 1d10 on Treat Wounds instead of 1d8. In addition, you cannot critically fail on medicine checks to Treat Wounds.

Focused Channel

Your channel divinity now heals more effectively. You ignore the Bloodied condition when a target uses Healers Mercy, allowing the target to be healed past half health. They also roll d10s instead of d8s.

Goading Attack

Trigger: You are attacking your Duel Target. Cost: 1 action

Make a melee attack. If the attack hits, the target must make a wisdom saving throw against your class DC. On a failed save, your target cannot move more than half its movement speed away from you and it must make its next attack against you until the start of your next turn.

revision1 Fighter FighterFeat Level2Feat

Note

Might just make it so they gain the slowed condition.

Penetrate Defenses

Trigger: You are attacking your Duel Target. Cost: 2 Actions

Flavor Text. Make an attack. You ignore the base AC of the creature for the purposes of this attack, instead setting their AC to 10 + your level. If the target has any bonuses or penalties to their AC, apply them as normal.

Feat Characteristic Options

  • Prerequisite: What class or feat tags are require to select this feat
  • Level: What character level is needed to select this feat
  • Tag: What does the core of this feat due, represented by a feat tag. Stability: If the feat can be made, volatile or unstable. All feats are assumed to be stable Target

Strike Dice: The amount of dice you roll when dealing damage to a target. Vitality Dice: The amount of dice you roll when healing a target. Flat Modifier: A flat numerical modifier applied to checks, DCs, or static values created by the feat.

  • Duration: How long the feat’s effects persist. Scope: How many creatures or objects the feat can affect.
  • Range: The maximum distance or spatial extent of the feat. Cost: The amount of actions required to activate or maintain the feat. Alters: Modifies a previous feat Inherited: This feat applies to to other features outside of the written feat as noted in its description.

Power Budget: