Brainstorm

These should probably be tied to the specific subclass they are made for. Future subclasses will have their own sources and behaviors

Will still

Terminology

  • Ritual: spells with this tag can only use sources with the ritual tag,

Core Class Features to Modify

Channel Divinity

Favored Weapon

Current feats

Life Domain

Can probably move some of these out of here. Sort by level for these feats

Want 5 options per level for a decent amount of variety.

Life - (Level 2)

Once per scene, when this feat affects a creature, you may restore a number of their Hit Dice determined by your training in this feat.

  • Trained: +2 Hit Dice + Class Level
  • Expert: +3 Hit Dice + Class Level. This feature can be used twice per scene instead of once.
  • Master: +4 Hit Dice + Class Level, you can remove any condition afflicting the creature.
Mercy - Minor (Level 2+) WIP

Removes conditions or does something with conditions Once per scene, when this feat affects a creature, you or the creature can attempt to remove a negative condition determined by your training in this feat.

  • Trained: The target can immediately attempt a saving throw against the afflicting condition as a free action.
  • Expert: The target gains Favoredthis saving throw. This feature can be used twice per scene instead of once.
  • Master:
Sanctuary - Minor (Level 2+)

Once per scene, when this feat affects a creature, you provide a bonus to its AC determined by your training in this feat. This effect lasts until an attack is made against the target. Regardless if the attack misses or hits, the benefit is lost.

  • Trained: +3 AC
  • Expert: +4 AC. This feature can be used twice per scene instead of once.
  • Master: +5 AC, the effect now persists for 2 attacks instead of 1.
Persistence - (Level 6+)

Once per scene, when this feat affects a creature, you may extend its Duration by a number of rounds determined by your training in this feat. This source has no effect on feats with no listed duration.

  • Expert: +2 Rounds. This feature can be used twice per scene instead of once.
  • Master: +2 Rounds, once per scene you may ignore the first attempt to end the effect early (WIP)
Providence - (Level 6+)

Once per scene, when this feat affects a creature, divine providence watches over them

  • Expert: Until the end of you or the targets next turn, if they fail or critically fail a d20 roll, they can reroll and must take the new result.
  • Master: The target gain [[F[Favored saving throw. This feature can be used twice per scene instead of once.
Note

legendary might need a new effect

Judgement - (Level 10)

Twice per scene, when this feat affects a creature, mark an enemy with a Mark of Judgment. The next ally to roll damage against that enemy applies an additional effect determined by your training in this feat.

  • Master: deal an additional 10 radiant damage. Increase the die step of any damage dealing dice by one step (maximum of a d12).
Zeal - (Level 10)

Twice per scene, when this feat affects a creature, the next time that creature deals damage before the end of its next turn, it or an ally within 15 feet regains hit points equal to your training in this feat.

Consecration - (Level 10)

Twice per scene, when this feat affects a creature:

  • Master: Create a 15-foot consecrated area centered on the target until the end of its next turn. Allies in the area gain a +4 bonus to AC and gain 7 resistance to all damage types.

Channel Divinity

Favored Weapon