When you drop to 0 hit points, you gain the Staggered condition. While you have this condition you only have 2 actions, all your rolls are Hindered and you’re movement speed is a Strained Movement. If you are restored above 0 Hit Points while you have the Staggered condition, you increase your Death Clock by 1 and remove the condition.
This lasts for a number of rounds = to your constitution. If you lose the Staggered condition after its duration ends, you go Unconscious and start filling your Death Clock. If you go Unconscious in this way you gain a Lingering Injury.
The Death Clock has 6 total segments. When you first hit 0 hit points, your total amount of segments is reduced by 1 (meaning you fill in the first segment). When all 6 segments are filled, you die.
While at 0 hit points:
- At the start of each of your turns, fill 1 segment.
- Whenever you take damage, fill 1 segment instead. Segments can only be filled in this way once per round.
If healing restores you to at least 1 hit point:
Your Death Clock resets to empty, But you lose its final segment. (You now have 5 total segments instead of 6).
you regain all lost segments on a Long Rest
Note
might need to remove segments because the staggered condition already gives you a lot of wiggle room #Rule revision1