You specialize in two-handed weapons and powerful strikes. When you select this discipline at level 1, you gain the Vicious Swing feature.
Signature Weapon
Weapons that are two-handed or versatile. If you select a versatile weapon, it must be wielded two-handed to gain your Discipline’s features.
Your signature weapons gains the Huge enhancement as a free enhancement.
Core Subclass Feature
- Great weapon fighting is about landing really big impactful attacks.
- Maybe cleaving attacks
- High risk high reward
Idea 1
Once Per turn, you can turn any attack into a Great Swing. You must decide this before making the attack. Doing so gives you an -2 penalty to the roll, and increases the amount of Weapon Dice you roll determined by your training in this feat.
If this attack fails, you are Off-Guard until the start of your next turn.
- Trained: 1 Weapon Dice
- Expert: 2 Weapon Dice
- Master: 4 Weapon Dice
Note
Might increase action cost of this attack by 1.
Idea 2
Cleaving attack or similar
Vicious Swing (WIP)
Cost: 2 actions
Make a melee attack against a creature you can see. If this attack hits you deal an extra Weapon Dice and the creature is Off-Guard until the start of your next turn.
Note:
Make this a feat of some kind