You specialize in two-handed weapons and powerful strikes. When you select this discipline at level 1, you gain the Vicious Swing feature.

Signature Weapon

Weapons that are two-handed or versatile. If you select a versatile weapon, it must be wielded two-handed to gain your Discipline’s features.

Your signature weapons gains the Huge enhancement as a free enhancement.

Core Subclass Feature

  • Great weapon fighting is about landing really big impactful attacks.
  • Maybe cleaving attacks
  • High risk high reward

Idea 1

Once Per turn, you can turn any attack into a Great Swing. You must decide this before making the attack. Doing so gives you an -2 penalty to the roll, and increases the amount of Weapon Dice you roll determined by your training in this feat.

If this attack fails, you are Off-Guard until the start of your next turn.

Note

Might increase action cost of this attack by 1.

Idea 2

Cleaving attack or similar

Vicious Swing (WIP)

Cost: 2 actions

Make a melee attack against a creature you can see. If this attack hits you deal an extra Weapon Dice and the creature is Off-Guard until the start of your next turn.

Note:

Make this a feat of some kind