Your love and devotion to your deity knows no bounds, even though it probably should. You channel your suffering into strength for those around you. Every wound is a blessing and a gift from your deity. Sacrifice breeds salvation.

Martyr Domain Spells

Cleric LevelSpells
1stHarm
3rd
5th
7th
9th

Skill Training

When you choose this domain at 1st level, you gain training in occultism

Favored Weapon - WIP

My Body is a Temple

At 1st level, years of dedication to your deity has made your body resilient and durable. When you level up and increase your maximum Hit Points, increase your maximum by 2.

Channel Divinity: Blood Offering

  • Type: RudimentaryFeat
  • Level: 2
  • Target: One ally within 30 feet or yourself

At 2nd level you offer your own vitality as a conduit for divine power.

Fundamental: When you cast a Vitality spell, you may spend a number of Hit Points before rolling. For every 5 Hit Points spent this way, the spell gains 1 of the following benefits of your choice. Subsequent Hit Points spent allow you to select an additional effect or repeat a previous effect.

  • The spell restores 1 additional healing die.
  • 1 target of the spell gains Favored on their next attack roll or saving throw.
  • The spell costs 1 less Mana to cast.

You cannot reduce yourself below 1 Hit Point using this feature.

  • Trained:
  • Expert: The healing is always Greater Healing and the healing die is increased by one die step.
  • Master: You may choose two benefits instead of one.

NOTE: wording needs some clarification as well as training

Something Bloodied

At 4th Level, Flavor text. If an enemy deals additional damage to you because of the Bloodied condition, you reduce the damage by an amount equal to your Cleric level.

Suffering Made Holy

At 6th level, your devotion to your deity has granted you resilience to your markings. You gain resistance to bleed damage equal to your level. You also gain the following effects while you have the Bloodied condition:

  • Your spells deal persistent bleed damage equal to your training.
  • You heal Greater Healing equal to the bleed damage taken.
  • Expert: 1d6 persistent bleed damage
  • Master: 2d6 persistent bleed damage

Even in Death, I still Serve

At 9th level, your willingness to die for your allies calls down divine intervention at the moment of your greatest sacrifice.

Once per Long Rest, when you are reduced to 0 Hit Points, you do not gain the Staggered condition. Instead, you retain all 3 of your actions and your d20 rolls are not Hindered. Immediately remove all filled segments of your death clock. At the start of your turn, you may willingly fill one additional slot in your Death Clock. For every segment filled gain one additional action. You cannot receive healing by any means. If all of the segments in your Death Clock are filled while in this state, you do not immediately die. Instead roll on the Revivify Table, gaining a -5 penalty to the roll. Even in Death, I still Serve lasts for a number of rounds equal to your constitution modifier.