UPDATE: spell table

Bard Class Features

LevelFeatures1st2nd3rd4th5th
1stSpellcasting, Performing Arts, Bardic Lore,2
2nd3
3rd42
4th43
5thGeneral feat432
6th433
7th4332
8th4333
9th43332
10th43333
Key Ability: Charisma
When you choose this class at 1st level, you gain an attribute boost to Charisma.

Maximum Health

  • Hit Dice: 1d8 per Bard level
  • Hit Points: 8 + your Constitution modifier
  • You increase your maximum Hit Points by this number at 1st level and every level thereafter.
  • Stamina: 3 + your Dexterity modifier (Minimum of 1).
  • You increase your Stamina by this number at 1st level and every level thereafter.

Proficiencies

  • Armor: Trained in Light Armor
  • Weapons: Trained in simple and martial weapons.
  • Tools: None
  • Saving Throws: Expert in Dexterity and Charisma and trained in the other ones.
  • Perception: Expert in Perception
  • Skills: Trained in Occultism and Performance
  • Trained in one skill determined by your subclass
  • Trained in a number of additional skills equal to 4 plus your Intelligence modifier

Key Words

  • Inspired: Commonly given with the Bards Performing Arts feature. Creatures that have the inspired condition gain the benefits of whatever performance granted the condition. A creature cannot have more than one instance of inspired and if inspired would be applied, it replaces the old inspired condition
    • Wording bad, fix.

Equipment

Sources and Behaviors

At level 1, Bards gain access to the Occult list of sources, gaining access to more powerful sources as listed in their class table. They gain access to other sources as determined by their Subclass.

Spellcasting

Spells

You learn 4 spells. You learn new spells based on your level in this class.

Mana

Your maximum Mana is equal to 4 x your Bard Level and the highest amount of Mana you can spend when casting a spell is equal to your Charisma modifier + half your Bard level rounded up). You regain all spent Mana on a Long Rest.

Performing Arts

  • Type: RudimentaryFeat

  • At 1st level, you use your artistic medium to aid your allies in battle.

  • 2 actions

  • You start a performance, choosing from Favored Performance or a performance given by your subclass or a feat. These performances will have the PerformingArt tag. Unless otherwise stated by the feat, this performance lasts a minute And costs 2 actions. If you are unable to perform any actions, the performance ends early.

  • Allies: The amount of creatures that can be Inspired by you at once is equal to your Charisma modifier.

  • Enemies: 1 creature

  • You can use Performing Arts a number of times equal to your Charisma modifier.

Favored Performance.

Allies that hear or see hear you within 30 feet of of your Favored Performance gain the Inspired condition. While Inspired, when the ally fails or critically fails a d20 roll within the next 10 minutes, they can choose to gain Favored on that roll. Once they use Favored in this way, they are no longer Inspired. If a creature is already Inspired, they cannot be Inspired again.

  • Trained:
  • Expert: Increase the range to 60 feet.
  • Master: The ally gains 2 stacks of Favored on the roll instead of 1.

maybe have it be you select a creature to gain the benefits, and then on subsequent turns you can spend 1 action to give it someone within range. The maximum amount of people that can be affected is till equal to charisma.

Bardic Lore

At 1st level, choose an area of expertise:

  • Spells and Magics
  • The Dead and Undead
  • Grand Histories of the Known World
  • A Bestiary of Creatures Unusual
  • The Planar Spheres
  • Legends of Heroes Past
  • Gods and Their Servants

You gain the Bardic Lore skill And you use Charisma instead of intelligence for its rolls. When you encounter a creature, location, or item covered by your Bardic Lore, you can make a recall knowledge check with Bardic Lore.

Critical Success: you can ask the GM any one question about the creature, location or item; the GM will answer truthfully. Success: Creature: You learn a well known feature of this monster. Location: You learn of a well known room, place or feature of the this location as well as common monster (if any) that might in habit it. Item: You learn if the item is magical, as well as what school of magic the item has. You also learn a bit about the items history.

You gain access to additional Bardic Lore areas of expertise as you reach higher levels in this class at 5th and 9th level.

Motif

At 1st level, you choose a Motif shaped by your artistic passion. Your choice grants you spells within that Motif and other features when you choose it at 1st level.

Vagabond

  • Creation

Note

Not super sold on the name

Jack of All Trades

Starting at 2nd level, you can add half your level (rounded down) to any skill you aren’t trained in.

Arcane Art

At 2nd level, you weave your performance into the spells you cast. When you cast a spell, you can choose an ally and select an effect.

Your training in performance determines the effects potency. Make a performance check against the DC of the effect you chose. You can attempt a harder DC if you have training equal to that DC in your performance skill. On a success, your target gains the effects, double the bonus on a crit. Arcane Arts effects resolve before the effects of your spell.

You can use Arcane Art a number of times equal to your Charisma modifier + half your level (rounded down) regaining spent uses on a Long Rest.

Note

maybe you can willingly go for a higher dc

The healing one

The target receives xd8 amount of Greater Healing.

ProficiencyDCSuccessCritical Success
Trained151d88 +1d8
Expert202d816 +2d8
Master304d832 +4d8

The damaging one

The targets next damaging roll deals an additional xd4 of that weapon or spells damage.

ProficiencyDCSuccessCritical Success
Trained151d44 +1d4
Expert202d48 +2d4
Master304d416 +4d4

The Condition one

The target can immediately repeat a saving throw on a condition afflicting them. They gain a bonus to the roll determined by the DC rolled.

ProficiencyDCSuccessCritical Success
Trained15+2+4
Expert20+4+8
Master30+6+12

Turn it up to eleven! WIP 3rd

You up the ante on your performance, allowing Inspired creatures to be even more inspired.

Prerequisite: You are using one of your Performing Arts performances Range: 60 feet Target: all creatures with the Inspired condition

1 action

5th - better performance

The range for your PerformingArt performances increases to 60 feet.

5th - more lore

9th - morer lore