π΄ Critical Tasks
Core Class
- Define saving throw proficiencies [priority:: critical] [class:: Bard]
- Define skill proficiencies and number granted [priority:: critical] [class:: Bard] [notes:: Bard should get more skills than most classes]
- Define weapon and armor proficiencies [priority:: critical] [class:: Bard]
- Class DC scaling [priority:: critical] [class:: Bard]
Spellcasting
- Build out core Bard spell list [priority:: critical] [class:: Bard] [notes:: Focus on debuffs, buffs, utility]
- Define which sources Bard has access to [priority:: critical] [class:: Bard]
Subclasses
Vagabond
- Spell List [priority:: critical] [class:: Bard] [notes::]
- Design subclass 1st level core feature [priority:: critical] [class:: Bard]
- Design subclass 3rd level core feature [priority:: critical] [class:: Bard]
- Design subclass 6th level core feature [priority:: critical] [class:: Bard]
- Design subclass 9th level core feature [priority:: critical] [class:: Bard]
Second Subclass
- Need second subclass idea [priority:: critical] [class:: Bard]
- Design subclass 1st level core feature [priority:: critical] [class:: Bard]
- Design subclass 3rd level core feature [priority:: critical] [class:: Bard]
- Design subclass 6th level core feature [priority:: critical] [class:: Bard]
- Design subclass 9th level core feature [priority:: critical] [class:: Bard]
π‘ Important Tasks
Core Class
- Write class overview and flavor text [priority:: important] [class:: Bard]
- Update spell table [priority:: important] [class:: Bard] [notes::]
Class Features by Level
- Level 1 β Define Bardic Tradition subclass placeholder [priority:: important] [class:: Bard]
- Level 2 β Define level 2 feat options (damage, defense, utility) [priority:: important] [class:: Bard]
- Level 3 β Define class feature [priority:: important] [class:: Bard]
- Level 5 β Define class feature [priority:: important] [class:: Bard] [notes:: Level 5 is a key power spike in most systems]
- Level 9 β Define class feature [priority:: important] [class:: Bard]
Subclasses
- Decide on name for subclass type [priority:: important] [class:: Bard]
π’ Optional Tasks
Skill Mastery
- Define any out-of-combat utility features [priority:: optional] [class:: Bard]
Playtesting & Balance
- Compare Bard damage output to Fighter at levels 1, 5, 10 [priority:: optional] [class:: Bard]
- Verify Inspiration doesnβt overshadow other support options [priority:: optional] [class:: Bard]
- Verify Mana costs feel appropriate for Bard spell list [priority:: optional] [class:: Bard]
- Playtest Bard in a 4-player party [priority:: optional] [class:: Bard]