Fundamental:
Your body rallies when pushed too far.


  • Trained: Once per scene, when you would gain the Bloodied condition, gain Temporary Hit Points equal to twice your level.
  • Expert: Gain Temporary Hit Points equal to your twice your level + Constitution modifier.
  • Master: You can repeat a save against a condition you have, or remove one if no save is associated with it.
  • Legendary: You may instead trigger this when reduced to 0 HP but before falling Unconscious.