Level 2+

Bloodrush

Your rage feeds of your wounds and injuries. Trigger: You have the Bloodied condition.

gain the following effects:

  • Trained: gain a +4 bonus to melee attack rolls until the start of your next turn.
  • Expert: gain a +15 movement speed bonus until the start of your next turn.
  • Master: Ignore Strained Movement and Impeded Movement until the start of your next turn.
  • Legendary: Other

Note

  • Extra damage?

Bonebreaker

You harness tour rage into crushing the bodied of your enemies.

Once per turn, when you hit with a weapon:

  • Trained: deal an extra 1d4 bludgeoning damage.
  • Expert: deal an extra 2d4 bludgeoning damage. This attack ignore resistances to physical damage.
  • Master: deal an extra 3d4 bludgeoning damage. The target must make a constitution saving throw vs your Class DC. On a failure, they are Stunned.
  • Legendary: deal an extra 5d4 bludgeoning damage. In addition to being Stunned, the target is also Dazzled until they lose the Stunned condition.

Battle Frenzy

Deal more damage when you have 2 or more enemies within 30 feet.

Trigger: 2 or more enemies are within 30 feet of you. All weapon attacks until the start of your next turn gain the following effects:

  • Trained: deal an additional Weapon Die of damage on all weapon attacks and increase the die step by 1 (maximum of a d12).
  • Expert: Increase your Rage damage by 4.
  • Master: Deal 1d4 persistent bleed on weapon attacks this turn.
  • Legendary: Other

Speed Rage thing

move and deal damage or something

  • Expert: When you hit with an attack, you can move 10 feet.
  • Master:
  • Legendary:

Level 6+

Immovable Object

Unstoppable movement

  • Expert:
  • Master:
  • Legendary:

War Presence

Help Buff allies

Allies within 15 feet gain the following effects:

  • Expert: +4 bonus to attack rolls.
  • Master: their next d20 roll gains Favored
  • Legendary: other

Something Defensive (WIP)

Gain a bonus to AC until start of next turn

  • Expert: +2 AC
  • Master: +4 AC
  • Legendary: +6 AC