Level 2+
Bloodrush
Your rage feeds of your wounds and injuries. Trigger: You have the Bloodied condition.
gain the following effects:
- Trained: gain a +4 bonus to melee attack rolls until the start of your next turn.
- Expert: gain a +15 movement speed bonus until the start of your next turn.
- Master: Ignore Strained Movement and Impeded Movement until the start of your next turn.
- Legendary: Other
Note
- Extra damage?
Bonebreaker
You harness tour rage into crushing the bodied of your enemies.
Once per turn, when you hit with a weapon:
- Trained: deal an extra 1d4 bludgeoning damage.
- Expert: deal an extra 2d4 bludgeoning damage. This attack ignore resistances to physical damage.
- Master: deal an extra 3d4 bludgeoning damage. The target must make a constitution saving throw vs your Class DC. On a failure, they are Stunned.
- Legendary: deal an extra 5d4 bludgeoning damage. In addition to being Stunned, the target is also Dazzled until they lose the Stunned condition.
Battle Frenzy
Deal more damage when you have 2 or more enemies within 30 feet.
Trigger: 2 or more enemies are within 30 feet of you. All weapon attacks until the start of your next turn gain the following effects:
- Trained: deal an additional Weapon Die of damage on all weapon attacks and increase the die step by 1 (maximum of a d12).
- Expert: Increase your Rage damage by 4.
- Master: Deal 1d4 persistent bleed on weapon attacks this turn.
- Legendary: Other
Speed Rage thing
move and deal damage or something
- Expert: When you hit with an attack, you can move 10 feet.
- Master:
- Legendary:
Level 6+
Immovable Object
Unstoppable movement
- Expert:
- Master:
- Legendary:
War Presence
Help Buff allies
Allies within 15 feet gain the following effects:
- Expert: +4 bonus to attack rolls.
- Master: their next d20 roll gains Favored
- Legendary: other
Something Defensive (WIP)
Gain a bonus to AC until start of next turn
- Expert: +2 AC
- Master: +4 AC
- Legendary: +6 AC