Class Identity

What is the core fantasy of this class?

Being an unarmored melee brawler tank who can deal massive single target damage and tank even more damage. You accomplish this by getting angry which provides differnet benefits depending on your Instinct

What does this class do better than any other?

Draw attention and be a frontline. His main form of tanking doesn’t come from AC but rather damage mitigation and ability to draw enemy aggro.

What emotions or vibes should players feel while playing this class?

In Combat High health high damage reduction and strong melee prowess In Roleplay: Brute, could be stupid

What problems does this class solve for the party?

Tanking

What should this class never be allowed to do?

Provide big and impactful buffs to allies. Do good ranged damage.

Core Mechanics

What is the class’s signature resource or mechanic?

Rage

What does this resource encourage players to do?

Be always angry in combat to be effective

Does the class have a unique action economy twist?

Combing attacks with Jumping. Using movement to power attacks

How does the class interact with Favored/Hindered?

Give enemies Hindered for not attacking him